"Crawford investigates the challenge of mastering one's own mind by showing that our current crisis of attention is only superficially the result of digital technology, and certain assumptions at the root of Western culture are the root of the cause"--Publisher information
Includes bibliographical references and index
Introduction : Attention as a cultural problem -- pt. I. Encountering things : The jig, the nudge, and local ecology -- Embodied perception -- Virtual reality as moral ideal -- Attention and design -- Autism as a design principle: gambling -- Interlude : A brief history of freedom -- pt. II. Other people : On being led out -- Encountering things with other people -- Achieving individuality -- The culture of performance -- The erotics of attention -- The flattening -- The statistical self -- pt. III. Inheritance : The organ makers' shop -- Epilogue : Reclaiming the real