Learn (or teach) the basics of Game Programming with this free Phaser tutorial. This book was a result of three things that happened to occur around the same time: First was the problem that came up with our HTML5 workshop. The original lecturer bailed at the last minute and we had problems with finding a replacement. We even considered the worst case, cutting out the hands-on portion leaving us with a morning “workshop” consisting only of talks from people in the local gaming industry....
Topic: game development
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Roberto De Ioris - Modern OpenGL with Python [EuroPython 2016] [20 July 2016 / 2016-07-20] [Bilbao, Euskadi, Spain] (https://ep2016.europython.eu//conference/talks/modern-opengl-with-python) The OpenGL api is one of the oldest (and most used) graphics library in both the gaming and simulations world. In latest years the api has been extremely re-designed to support modern hardware features available in GPUs. Can we build realtime graphics application with Python using OpenGL ? Well, obviously...
Topics: Game-Development, EuroPython2016, Python
Book
Topics: Game development, Open GL
"DIV Games Studio"'s manual
Topics: Programming Language, Game Development
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Feb 26, 2016
02/16
by
Segal
audio
eye 56
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Мы обсуждаем игровые движки и графон. Ну точнее, мы просто представляем гостей, а обсуждают уже они: Ренальдас Зиома из Unity, Денис Шергин из Unigine, Олесь Шишковцов, Сергей Кармальский и Николай Муравский из 4A Games. Ведущие – Сергей Галёнкин и Михаил
Topics: podcast, gaming, game development
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Feb 23, 2020
02/20
by
Matejs Balodis
movies
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GodotCon Brussels 2020 | Matejs Balodis of Rocknight Studios presents the concept of Visual Vertical Slice: essentially a gameplay trailer, when there is no playable demo, which showcases the idea of the game. With this visual material in hand, you can present your project to the target audience to see their reaction, you can show this to your programmers, so that they have a better idea of how the game should work, you can use it to plan the production of your game, you can present it to...
Topics: godot engine, game development, godotcon
Complete rips of original development, demo, and documentation disks for the MUSIC16 library, which was used in the unreleased Atari 8-bit game "Taxicab Hill".
Topics: atari 8-bit, game development
GAME MAKER ========== version 4.2 written by Mark Overmars Writing computer games normally is a lot of work and requires skill in programming. So wouldn't it be nice if you could make your own games in an easy way? GAME MAKER was written to do just that. It allows you to make games like Pacman by just using some simply clicking and drag-and-drop with your mouse. But even though it is simple to use, GAME MAKER allows you to make appealing...
Topics: windows software, game development, gamemaker
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Sep 21, 2021
09/21
by
Aquaplus
software
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This is a disk of material included with the Aquaplus P/ECE. It includes the development environment, sources for several applications, and the drivers needed to use the device.
Topics: doujin soft, aquaplus, game development, PMI
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Apr 12, 2020
04/20
by
Ernest Pazera
software
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Companion CD ZIP file for "Isometric Game Programming with DirectX 7.0" by Ernest Pazera, published 2001 by Premier Press as a part of the Prima Tech Game Development series. CD contents generously provided by series editor Andre LaMothe.
Topics: programming, computers, game development, technology, directx
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Catherine Holloway - Simplifying Computer Art in Python [EuroPython 2016] [21 July 2016 / 2016-07-21] [Bilbao, Euskadi, Spain] (https://ep2016.europython.eu//conference/talks/simplifying-computer-art-in-python) The Processing project demonstrated that computer art can attract a wider audience to programming. Python has a robust catalog of libraries, including two interfaces to OpenGL. However, none of these libraries replicate Processing’s simplicity when drawing to the screen. I will present...
Topics: Visualization, Teaching, Game-Development, EuroPython2016, Python
Welcome to the AppGameKit Studio User Guide. The purpose of the guide is to introduce you to the many tools and features so you can quickly get up and running with AppGameKit studio. AppGameKit Studio is a fully featured game development tool set. We’ve reimagined the game development user interface with an all-in-one work space. You can now quickly drag & drop assets to visualise your scenes, code with AppGameKit Script, easily browse app media, run live debugging sessions, access online...
Topics: software manual, user guide, game development
Source: http://publicdata.thegamecreators.com/Docs/AppGameKit%20Studio%20User%20Guide.pdf
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CD contents of "Online Game Interactivity Theory"
Topics: game development, mmorpg, source code, demo
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https://godotengine.org/ Godot is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. The project has joined the Software Freedom Conservancy project and it growing community makes it hopes to become a real alternative to Unity&GameMaker. This talk cover a year long journey of the port of Python as a scripting language for the engine, starting from a rant against Godot's Python-like proprietary language. We will have a look at Godot's internal architecture as is...
Topics: Open-Source, Game-Development, EuroPython2017, Python
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Somewhere between high-level game concepts and low-level coding lies a region of design that's really at the core of the interactive medium. In this part of the forest we find that casual relationships, feedback cycles, information propagation, and emergence mechanisms reign supreme. This is what I call dynamics, the rules and principles that govern the way in which structures change through time. A new language emerging here, and we are just now getting to the point where we can really use it...
Topics: GDC, game development, Will Wright, 2003
8,220
8.2K
Aug 16, 2020
08/20
by
TheGameCreators
software
eye 8,220
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The 3D Gamemaker's easy-to-use graphic interface introduces the world of game making to those without a background in programming--you simply choose from a series of options to produce the game you desire. Also available in a special edition lite version, this CD-ROM allows you to easily create your own game within minutes. By selecting from a series of pre-made options (including character, weapon, environment and enemy) the user can produce, for example, a first-person shooter or a racing...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: 3D, Gamemaker, IDE, Game Development, TheGameCreators
Byah, byah, byah! Ahem, that was me practicing my jiu jitsu moves via text... anyway, horrible jokes aside, if you've ever wanted to motion capture your fighting moves, dances moves, or pretty much anything else -- then this episode is definitely for you!In this episode we talk to James C. Martin, Owner and operator of Mobacap, a company that specializes in providing motion capture services. James talks about a powerful, yet inexpensive mo cap suit by Noitom called Perception Neuron. He also...
Topics: Podcast, Unity3d, Game Dev, Game Development, Unity, Programming, Games, Video Game, Video...
AAA: From Start to Finish!In this week's episode, we sit down with another one of our fantastic co-hosts, Ryan Killgore. We jump into an in-depth conversation about how Ryan took a very deliberate approach to his career in game development, mapping out his way to becoming a AAA game developer. He offers several tips and tricks, as well as some great insight into how he targeted AAA game studios from the onset of his career.We believe that Ryan highlights how one can start to take steps early on...
Topics: Podcast, Unity3d, Game Dev, Game Development, Unity, Programming, Games, Video Game, Video...
It's Interview Time! (to be read in Mighty Morphin Power Rangers voice)In this week's episode we sit down with industry vet, Geoffrey Nahashon to talk about his experience as a Lead Artist and his approach to building game worlds. He offers up a lot of solid advice and is a wealth of knowledge as it relates to creating the mood and atmosphere for your game. He also speaks on the struggles and growth he's had as an artist and explains the mentality he has had to adopt for industry success as an...
Topics: Podcast, Unity3d, Game Dev, Game Development, Unity, Programming, Games, Video Game, Video...
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10.0
Jun 8, 2022
06/22
by
Makabe Hiroshi
software
eye 10
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Rip of the disc included with P/ECE Handbook volume two. Includes some development tools/documentation, a wide variety of user-made software/games, example code, resources, and much more.
Topics: aquaplus, piece, pme, doujin soft, game development
Joe from Eyemobi joins us to talk after a row of exhibitions and conventions - DIGITALNATIONZ, Armageddon, Unite Aus, GCAP, PAX Aus! This is the first time we've done this kind of thing. Hoping to get better at talking on camera :) Hosts: Hamish MacDonald [Experience Designer, Website ], Unknown Person Guest: Joe Chang [Founder, Eyemobi]
Topics: pax, convention, conventions, podcast, recap, game development
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Unreal Engine is the game industry leading platform for developing AAA Videogames. Now you can script your gameplay logic, automate your development pipelines or test your productions with Python too. The UnrealEnginePython plugin aims at covering the whole feature set of Unreal Engine 4 and extending it with the huge modules library available in the Python world. The talk will briefly introduce the Unreal Engine platform and its capabilities as well as how it can be programmed without the...
Topics: Developing with Python, Game-Development, EuroPython2017, Python
What is better than two episodes about the dark underbelly of software development? Three episodes about the dark underbelly of software development! That's right ladies and gents. It's that time AGAIN! Put the dogs in their kennels, grab a keg of your favorite brew, and sit back and enjoy part three of The Darkside of Development.In this episode, Ryan and Obinna discuss company closures, specifically, the closure of the famed 'Sprockets' with guests Dan Moran and Nick Covington. We each weigh...
Topics: Podcast, Unity3d, Game Dev, Game Development, Unity, Programming, Games, Video Game, Video...
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Game Development dumped with WikiTeam tools.
Topics: wiki, wikiteam, MediaWiki, Game Development, reiverstarforgecouk, unknowncopyright
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Daniel Pope - Pygame Zero [EuroPython 2016] [18 July 2016 / 2016-07-18] [Bilbao, Euskadi, Spain] (https://ep2016.europython.eu//conference/talks/pygame-zero) Pygame Zero is a new game engine for education, built on top of Pygame. It makes writing your first games extremely simple, while saving beginners from certain potential pitfalls. Daniel will introduce Pygame Zero, walk through creating a simple game, and discuss the background for Python in education and the design philosophy behind...
Topics: Education, Educational Track, Game-Development, EuroPython2016, Python
What do players expect when approaching games? Shall we uphold or shatter these expectations? The social games market exposes new challenges - what expectations will we instill in this sea of new players, and how do our ethics play into it? How do our own expectations impact our work? The six designers of the Friends on Play podcast (FriendsOnPlay.com) explore the mind of the player and derive takeaways from examining traditional, social, and tabletop games and other media. Panelists: Aaron...
Topics: pax, convention, conventions, game development, social games
With a college degree becoming a standard requirement for entry-level game jobs, many universities have begun offering specialized courses in game development. In this panel, graduates from game degree programs will discuss their time at school and early careers, take stock of the ups and downs of the industry, evaluate the usefulness of their education, and offer advice to the next generation of developers. Moderator: Steve Emberton [Technical Game Designer, Twitter ] Panelists: Erin Eberhardt...
Topics: pax, convention, conventions, panel, game development, career
Media Molecule are responsible for creating Little Big Planet and Tearaway. They are the Triple A developers with the big heart - committed to developing games that immerse the player in beautiful virtual worlds that transcend age, gender and cultural differences. Key to the MM gaming experience is enabling the player to use their original tools to create their own game worlds. This panel will explore Mm's rationale to game design and building communities of like-minded gamers. Moderator:...
Topics: pax, convention, conventions, panel, ama, game development
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3.0
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Game Development Wiki dumped with WikiTeam tools.
Topics: wiki, wikiteam, MediaWiki, Game Development Wiki, gamedevfandomcom
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Feb 21, 2022
02/22
by
Makabe Hiroshi
software
eye 12
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Rip of the disc included with P/ECE Handbook volume one. Includes some development tools/documentation, a wide variety of user-made software/games, example code, resources, and much more.
Topics: aquaplus, piece, pme, doujin soft, game development
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4.1K
Dec 4, 2014
12/14
by
Acclaim Entertainment
movies
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11 discs of game assets from Acclaim Entertainment obtained in its bankruptcy auction by 'ASSEMbler'. It's full of various things like renders and high resolution art, renders, skins, and other files from approximately 1995-2004. Primarily for N64. Included also is a video with information obtained from https://www.youtube.com/watch?v=Qt4HVLe9m2A There are discussion threads about each disc on the website 'ASSEMblergames': Disc 1:...
Topics: acclaim, acclaim entertainment, games, game development, n64
Folkscanomy Miscellaneous
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1.3K
Sep 9, 2014
09/14
by
Joshua Tanenbaum, Magy Seif El-Nasr, Michael Nixon
texts
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Over the last 20 years there has been an expansion of network mediated social activities, and an accompanying explosion of research interest into the poetics of networked communication. Of particular interest is the rise of what have come to be known as “virtual worlds”: persistent graphical environments populated (and often partially authored) by large communities of individual users. Interactors in these worlds are embodied as avatars: digital puppets or representations through which the...
Topics: virtual worlds, game development, non-verbal communication
Everyone has been talking about the cloud... so, we figured we should too!In this week's episode, we bring in another former Sprocketeer and backend server engineer, Tyler Ohlsen to talk about his experience when developing for the cloud and some of the tools, services, and concepts needed to begin developing games for the cloud. We try out a quick exercise that illustrates how Tyler breaks down and thinks about certain problems as it relates to designing for the cloud.
Topics: Podcast, Unity3d, Game Dev, Game Development, Unity, Programming, Games, Video Game, Video...
The guy's microphone wasn't turned up all the way, but here's a bit of interesting discussion about game development in general (not just about Unity). At about 24:00 you can see one of the games the guy's working on in action.
Topics: magfest, panel, convention, conventions, game development, unity
http://www.amazon.com/dp/1942825048 Board games and games in general are witnessing a rapid growth in sales thanks to families and individuals seeking out lower cost forms of entertainment.
Topics: game design, game development, Game Creation Manual
What is better than three episodes about the dark underbelly of software development? FOUR episodes about the dark underbelly of software development!! That's right depressed ladies and gents. It's that time YET AGAIN! Put grandma and grandpappy to bed, grab a box of tissues, a tub of ice cream, a random picture of Obinna, and any other items needed to lift your spirits, and sit back and enjoy part four of The Darkside of Development.In this episode, Obinna sits down with former co-workers Mira...
Topics: Podcast, Unity3d, Game Dev, Game Development, Unity, Programming, Games, Video Game, Video...
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Yr10-IST-2010-Game-Development dumped with WikiTeam tools.
Topics: wiki, wikiteam, wikispaces, Yr10-IST-2010-Game-Development, yr10-ist-2010-game-development,...
In today's episode we talk about design patterns in game development, specifically, the State pattern. This is going to be an episode mostly oriented to developers, but it is an important part of our effort to bring good programming practices to other devs. We explain the basics of what a design pattern is and we mention some of them. Later on we present a very common scenario in game development, which is the implementation of an AI. We explain why an implementation with if and else is not...
Topics: Podcast, Unity3d, Game Dev, Game Development, Unity, Programming, Games, Video Game, Video...
When you hear the words "game developer", who comes to mind? The kinds of people who make your favorite games might surprise you. From indie development to AAA games, there are more women creating games now than ever before. Join us as we talk about our experiences in making games; the good, the bad, and why we love what we do. We hope the audience will get a look at what it’s like to be a woman who develops games, and to encourage everyone who’s interested in development to make...
Topics: pax, convention, conventions, panel, women, game development, career
With all the merriment of the holiday season going on around here at TDL, we thought it appropriate (and of true 'Troll' fashion) to go on a series of rants about the uglier side of game development. Today's episode is Part One of what is slated to be a two-part series, where we highlight and discuss aspects of game development that really grind our gears! Things that you don't hear in interviews, or aren't written in job descriptions, or in a sweet sizzler reel of your favorite game. In Part...
Topics: Podcast, Unity3d, Game Dev, Game Development, Unity, Programming, Games, Video Game, Video...
Come meet members of Respawn Entertainment, including co-founder and CEO Vince Zampella, Producer Drew McCoy, Lead Designer Justin Hendry, Software Engineer Jon “Slothy” Shiring, and Community Manager Abbie Heppe, as they revisit the making, the launch, and the future of Titanfall. Host: Geoff Keighley [Journalist, Website ] Panelists: Drew McCoy [Co-founder, Twitter ], Jon “Slothy” Shiring [Co-Founder, Twitter ], Justin Hendry [Studio Design Director, Moby Games ], Abbie Heppe [Live...
Topics: pax, convention, conventions, panel, titanfall, ama, game development
Game Programming
Topics: game, c++, javascript, programming, game development, digital design
Another walk down gamedev memory lane with Ryan and the gang!This week on the show we discuss the evolution of networking in games. We cover the growth of the play spaces for multiplayer games such as university networks, linked computers, and the grand Internet. We also talk about the networking models that bring these games to life, such as peer to peer and client/server. Game networking has provided a much richer experience by allowing us to play together, so let's get started! Check out...
Topics: Podcast, Unity3d, Game Dev, Game Development, Unity, Programming, Games, Video Game, Video...
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109
Dec 16, 2021
12/21
by
Erik Yuzwa
texts
eye 109
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ISBN: 1-58450-432-3 This book covers C++ game programming, OpenGL, and SDL development.
Topics: Game Programming, C++, Game Development, Gamedev, SDL, OpenGL
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1.0
web
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Game Development Wiki dumped with WikiTeam tools.
Topics: wiki, wikiteam, MediaWiki, Game Development Wiki, game_developmentfandomcom
From heart-wrenching dialogue to white-knuckle action set pieces, gamers have experienced some of the most memorable stories ever written. Who is responsible for writing these stories, and how do they decide the best ways to tell them? Join a panel of game designers and writers as they discuss the tricks and traps of narrative design and writing for independent games of every flavour. Moderator: Anthony Sweet [Lead Designer & Writer, Website ] Panelists: Joshua Boggs [Game Director, Website...
Topics: pax, convention, conventions, panel, game development, writing, ama
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Apr 7, 2019
04/19
by
University of Arkansas Game Development Club
software
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University of Arkansas Game Development Club Game Fair 2007 Demo Disc UAGDC was a student-run organization at the University of Arkansas from approx. 2005 to 2008, dedicated to learning video game development. Students in the club held regular meetings in the CAST lab to demo progress, teach methods, and work on a larger team project. At the end of each year, UAGDC would host a Game Fair and invite the public to attend. School PCs would be set up with games created by the members and allow free...
Topics: uagdc, university of arkansas, video games, game development
Tired of getting your PM's mixed up? Not sure what goes into product management? Eager to impress your friends and co-workers with some key, trivia-ready information about what a product manager does? If you answered, 'Yes' to any of the above questions, then this episode is for you!In this week's episode, we sit down with Vignon Zinsou, a Product Manager at \"Sprockets,\" who has had the unique experience working with both eastern and western markets of mobile games. Vignon provides...
Topics: Podcast, Unity3d, Game Dev, Game Development, Unity, Programming, Games, Video Game, Video...
Join four intrepid BioWare staffers as they make the long trek from Edmonton Alberta Canada to talk with their fans in Melbourne, Australia. Meet Cameron Lee (Producer), Patrick Weekes (Senior Writer), Karin Weekes (Lead Editor) and “Evil” Chris Priestly (Community Team) as they discuss Dragon Age & Mass Effect, what it is like living in snowy Edmonton (they had the coldest winter since 1896 this year) and answer your questions during BioWare’s first ever panel in Australia!...
Topics: pax, convention, conventions, panel, ama, bioware, game development
Gearbox Software is back at PAX Australia! This is your opportunity to take a behind the scenes look at Gearbox Software and get the latest news and updates on our games including Borderlands, Battleborn and Homeworld Remastered! We will have never before seen reveals, exclusives and surprises so don't miss your chance to hang out with the Gearbox crew at PAX Australia! Moderator: Andrew Goldfarb [Operations, Twitter ] Panelists: Randy Pitchford [President and Co-founder, Twitter ], Aaron...
Topics: pax, convention, conventions, panel, trailer, gearbox, game development